Necromancers cannot be healed while in Death Shroud (except for Unholy Sanctuary, Vampiric, Vampiric Presence, and Signet of Vampirism with Signets of Suffering traited). Additionally, the necromancer naturally loses 3% of its total life force pool every second (5% per second in PvP). This damage reduction stacks multiplicatively with other damage reduction effects such as Protection. Direct and condition damage done to the life force pool is reduced by 33% in PvE and 50% in WvW and PvP. This includes falling damage, allowing Necromancers in Death Shroud to survive falls from greater heights than usually possible. While in Death Shroud, the necromancer's health is temporarily replaced by their life force pool, and all damage dealt will be inflicted to the life force pool instead of the necromancer's normal health pool. A minimum of 10% life force is required to enter Death Shroud. ![]() ![]() ![]() It ends either when the life force pool is completely depleted, or when manually deactivated.
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